disgogo

Rules & Regulation

Disgogo is a game of strategy and chance. By rolling dice, spinning discs and anticipating and blocking the moves of your opponents, you create a strategy to exit the board first. The trick is to keep your mind clear of Disgogo while spinning to save your life. Play to save your life… Good luck!

Gameboard and Pieces
Disgogo comes with a cicular 36” board, 6 pawns, 6 rocks and 2 dice.

Objective: Align Five Spaces
To win, you have to escape the board by aligning a single color (five spaces total) from the start to finish point. This will look like a wedge of pie of one single color. At any time, a wild space may be used to count as any color.

Determining Who Plays First
Each player takes turns rolling one die. The player with the highest number rolls first. Players who tie at the highest number rolled, roll again until breaking the tie. Once the first player is determined, she/he rolls first and all other players play clockwise. All players roll one die to determine how many spaces they can move starting from the “start” space. Players can choose to move left or right uni-directionally (i.e., if a player rolled “four,” she/he can move four consecutive spaces in whatever direction she/he chooses). No two players can share a space. If a player finds that she/he cannot move into a space because spaces are filled in both directions, she/he can roll again until the first free space is found.

Wild Spaces
The two spaces marked wild can be used by any player at any time. Wild spaces mean that players can make them any color they need during any particular move. Wilds cannot be blocked with rocks.

Rocks
Rocks can be used to block any space on the board during a player’s turn. Each player has one rock to use during the game. Once the space is blocked, it can no longer be used by any player in any way during the game. Rocks cannot be places on the first disc. Spaces that have been blocked cannot be used to align colors nor can they be jumped over.

Playing in Discs One Through Three (and beyond)
Anytime a player lands on a space that is aligned to the same color in the next disc, she/he can jump to the next disc. If three or more of the some colors are aligned in the descending discs, the player can slide down all the discs to the end of the last space that is aligned. To avoid players sliding at the start of the game, all discs should be shuffled to ensure that colors are not aligned.

Each time a player has s turn, she/he can either:
• roll the die and using the number rolled, move your pawn around the disc she/he is on;
or
• roll the die and using the number rolled, rotate the disc she/is on, or has previously passed through, in either direction.

Simultaneous Moves!
Without having to wait their turn, all players have the option of moving after a player has completed her/his move if she/he now finds herself/himself aligned to the any color in the immediate ascending or descending disc. Yes, moving backward to a disc through which a player has passed is an option.

Bumping
If you align to a colored space that you so desire, but there is a player’s pawn standing in it, you can bump that player off that space and send her/him to any other space on the disc she/he is standing on.

Playing in Discs Four and Five
The same rules apply as in discs one through three, but now the player gains additional power. Players on discs four and five roll with two dice. These players can do any of the following after rolling both dice together:

• add the total of both dice to move his/her pawn or rotate the disc she/he is on or has passed through;
• use the count on each die separately to:
• move his/her pawn around the disc or rotate the disc she/he is on or has passed through or a combination thereof.

Beware of rolling pairs: rolling a pair (e.g., two threes, two sixes, etc.) will cause the player to move back one disc. Any players standing in discs one through four can move forward one disc!

See how quickly you can align a color to win. Beat the Disgogo!

© Pollie A. Barden, Ji-Ming Lin, Jun Oh, Ran Tao, Robert J. Torres

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